3D Models
3D models of various standard formats can be used in Maria 3D. Models can be used in various parts of the system, but the most common is to add a 3D model to a point object, such as a track or a point symbol.
In order to use a model it needs to be registered in the INative3DRenderingManager. Models are referenced by a string ID which can be set explicitly with AddModel, or it will be defined in the model config file.
When using the AddModelDirectory method all models with a corresponding model config file will be added.
Model config files =
A 3D model can have an associated model config file. There are two formats for this file which will be found as model.cfg
or model.json
. The JSON format is preferred and new models should only use this
{
"id": "pawn",
"file": "pawn.fbx",
"rotate": [ -90.0, 0.0, 0.0 ],
"translate": [ 0.0, 0.0, 0.0 ],
"scale": 1.0,
"variants":
[
{
"id": "pawn_blue",
"material": "blue.mtl"
},
{
"id": "pawn_red",
"material": "red.mtl"
},
{
"id": "pawn_green",
"material": "green.mtl"
},
{
"id": "pawn_yellow",
"material": "yellow.mtl"
}
]
}
Material files =
Supported formats
In theory we support all formats that are supported by the assimp asset loading library, but in practice there are only a few formats that are generally well behaved. We have had most success with the following formats:
- Autodesk FBX (.fbx)
- Collada (.dae)
- Wavefront OBJ (.obj)
- Lightwave (.lwo)